Alan De Smet ([info]alan_de_smet) wrote,
@ 2006-08-01 23:20:00
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Entry tags:gaming, rpgs

Role-Playing Game Design Theory
I really need to stop reading discussions of role-playing game design theory. While there are occasional gems, there are too god damn many architecture astronauts dominating the online discussion. You get posts and discussions using a whole new language without bothering to define the definitions, or worse, pointing to a 300 post message thread as an explanation. You get pronouncements about how braindamaged everyone playing badwrongfun[1] games are. You get the idea of role-playing so generalized that the resulting game lacks roles that the participants play.

Ultimately if you don't understand why Dungeons & Dragons is popular, I find it hard to take you seriously when you tell me how you're going to make role-playing better. (Free hints: If you think it's all marketing and first mover status, you lose. If you think it's because fans of D&D are somehow stupid or inferior to you, you lose.)

[1] badwrongfun: Playing "the wrong way", but having fun anyway. You might be playing the wrong way by going against the expectations of the game ("You can't run a hack-and-slash game using Vampire; you're missing the entire point!") or the expectations of gamers who have decided they are more evolved beings ("It's not possible to properly role-play in Dungeons & Dragons."). Primarily used humorously to show that the speaker doesn't care that it's "wrong" since it's fun, or that the speaker feels a slight bit of guilt for enjoying something they feel they shouldn't.

(Edit 2007-11-04: "message thread and an explanation" changed to "message thread as an explanation".)




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[info]amy_baity
2006-08-07 07:31 pm UTC (link)
I haven't seen or participated in Dungeons and Dragons for nearly 20 years now (wow). Things like kids, jobs, responsibilities and life happened to me and I was never able to re-connect with those that I used to play with (as I had no guides, dice, etc. though my brother did and I managed to keep a hardback of a monster guide I think it was which is stored now but has some wonderful black and white pictures I used to enjoy bringing to life with colored pencils. I was never avid at D&D (and I don't think my husband ever played D&D) but it did shape the kind of games I like to play. I guess I am one of those badwrongfun gamers though because, take Morrowind The Elder Scrolls for instance which I have played on X-Box for quite some years now, where I like to do my own thing and not necessarily what I am supposed to do to advance in the storyline. I am one hell of a Khajit female thief in my original character game but I have not done the first thing to begin becoming the Nerevarine sp?(all trained up legit, at that time I did not know about the soultrapping of attributes and raising levels that way like I do now which by the way the raising levels that way I feel takes some fun and challenge out of the game although the refilling the life and fatigue bars did assist my husband in getting out of the werewolves den alive, otherwise he would have been stuck for good but now that he is aware of raising attributes by soultrapping them into spells he can now carry nearly 15,000 pounds and nothing can kill him at all, I ask where is the fun in that though?). Actually, we are looking for newer (aside from the newest Morrowind which we will be getting I guess for the PC because we don't have an X-Box 360 and I don't think they will be coming out with it for old X-Box) role-playing games similar to Morrowind and D&D. Any suggestions? I really don't like games that make me come away with sore thumbs from the constant button pressing that I must do although my husband enjoys them. The platforms we play on are Playstation2, X-Box and PC so any suggestions would be greatly appreciated since neither I nor my husband know a whole lot about the gaming world (is enough just keeping up in our own real world).
Thank you for all the great reads you post.
Amy

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